web design

The New Alvies.org, Part Two

Submitted by Josh on

In this second post discussing the current design of the website you're on as you read this, I go more into detail about how I drew out the art assets for alvies.org and built it all to go together. Of course, by the time you're reading this, the technical details are out of date, but I probably won't write much more about that.

The New Alvies.org, Part One

Submitted by Josh on

I hadn't done a whole lot with my eponymous website in a decade; not as if the thing gets a boatload of traffic, but as someone who makes his living and has his major hobbies all connected to the web, it was a bit awkward to have something quite so stale.

Project in Detail: Mobile Caves of Narshe

Submitted by Josh on
As most of the web development for the Caves of Narshe is a one-man operation, I admit that the site can be slow to adapt to trends. Most recently, that trend has been responsive web, which is particularly annoying given that the site's core competency, video game information and walkthroughs, lends itself extremely well to use on a mobile device. Most games now are played with the user either on the mobile device itself, or with the phone or tablet sitting next to them as they play from the couch.