caves of narshe

Project in Detail: Caves of Narshe 25th Anniversary Logo

Submitted by Josh on
As I've now done for the last fifteen years, I've recently completed another alteration of the logo for my long-running website, Caves of Narshe, to celebrate the site's 25th anniversary. This one, while not altering the form nearly as much as the prior change for the 20th, takes the basic format of the current logo and does something very different with it to stand out from the site's long history.

A Change of Direction

Shifting a Legacy Site to a CDN, Part 1

Submitted by Josh on

In my day job, we've been steadily moving into the cloud for a while now for all the same reasons everyone else does: it gives us less to maintain ourselves in terms of hardware, it allows us to distribute worldwide more efficiently, it saves us money in the long run, and so on. At home, though, it's a different story, though most of the goals are similar. So now that I have some working knowledge of using Amazon Web Services to create a content delivery network (more commonly known as CDN), I decided it was time to apply it to my largest and oldest hobby site too.

The Gamers' Midlife Crisis

Submitted by Josh on

What's it like to be a middle-aged gamer? With the age of the Atari and NES, we are smack in the middle of the first generation who has had video gaming as a hobby, in their home, for their entire living memory. Here's a little bit about what that means to me for my present and the future.

Project in Detail: Caves of Narshe Logo Redesign (Part 1)

Submitted by Josh on

This is the first "Project in Detail" blog I've done about something that wasn't either explicitly web code, or heavily web code with some design enhancement along the way. This time around, I'm documenting the process involved in revamping the logo for Caves of Narshe to celebrate the site's 20th anniversary (on July 31, 2017).

Project in Detail: Mobile Caves of Narshe

Submitted by Josh on
As most of the web development for the Caves of Narshe is a one-man operation, I admit that the site can be slow to adapt to trends. Most recently, that trend has been responsive web, which is particularly annoying given that the site's core competency, video game information and walkthroughs, lends itself extremely well to use on a mobile device. Most games now are played with the user either on the mobile device itself, or with the phone or tablet sitting next to them as they play from the couch.